Start with the answer
Draw the route you want players to find. The maze grows around that spine.
Draw the winning route, grow dead-end branches, then send the challenge link to another player.
Pick the difficulty, tune the branches, style the walls, then draw the S-to-F route. Share the run or download it.
Pick up a draft, edit it, or jump straight into a run.
Try this maze first, then build your own.
Start with the path from S to F. Maze Maker wraps it in walls, branches, and dead ends so the run feels designed, not random.
Draw the route you want players to find. The maze grows around that spine.
Save the maze or share a link. Players get the same board without seeing your route.
Explored cells stay visible, so wrong turns become part of the run instead of dead ends in your memory.
Low, balanced, and high settings decide how dense the branches feel.
Pick solid or colorful walls and adjust line thickness.
Save PNG, SVG, or PDF files and bring the maze to paper.
Once you understand backtracker, Prim, and Kruskal styles, dead-end density becomes a controllable puzzle texture instead of a vague difficulty label.
Read articleYes. Draw the route, choose the difficulty, then let the maze grow around it.
Yes. Share the challenge link and they can play the same maze with your answer hidden.
Draw the route, tune dead-end density, style the walls, then export or share.